From 3a4a2198edbdd5222eac2746881ceda3b96fbe48 Mon Sep 17 00:00:00 2001 From: Hendrik Brucker Date: Sun, 4 Jul 2021 02:14:31 +0200 Subject: Fix color properties of particle nodes/material --- doc/classes/ParticlesMaterial.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes/ParticlesMaterial.xml') diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index e8fde21032..52430b3f45 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -145,7 +145,7 @@ Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code]. - Each particle's color will vary along this [GradientTexture]. + Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]). The rate at which particles lose velocity. -- cgit v1.2.3