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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-30 20:32:11 +0200
committerGitHub <noreply@github.com>2020-03-30 20:32:11 +0200
commitf3c74afd2869859fa117271264e9294d36be16e5 (patch)
tree7533def8a2a7fd1a8b52b1fe965c318eb027e781 /doc/classes/OmniLight3D.xml
parent6fed21c7cb85c4dd5842d8cb9fc268957a0429fd (diff)
parenteaaee63b629d6999fcc0c84e38886b964f6d051d (diff)
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="OmniLight3D" inherits="Light3D" version="4.0">
+ <brief_description>
+ Omnidirectional light, such as a light bulb or a candle.
+ </brief_description>
+ <description>
+ An Omnidirectional light is a type of [Light3D] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
+ </description>
+ <tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="omni_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
+ The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve.
+ </member>
+ <member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0">
+ The light's radius.
+ </member>
+ <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight3D.ShadowMode" default="1">
+ See [enum ShadowMode].
+ </member>
+ </members>
+ <constants>
+ <constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode">
+ Shadows are rendered to a dual-paraboloid texture. Faster than [constant SHADOW_CUBE], but lower-quality.
+ </constant>
+ <constant name="SHADOW_CUBE" value="1" enum="ShadowMode">
+ Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality.
+ </constant>
+ </constants>
+</class>