From eaaee63b629d6999fcc0c84e38886b964f6d051d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 30 Mar 2020 18:22:57 +0200 Subject: doc: Update classref with node renames A few extra renames for classes which were missed in last week's PRs. --- doc/classes/OmniLight3D.xml | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 doc/classes/OmniLight3D.xml (limited to 'doc/classes/OmniLight3D.xml') diff --git a/doc/classes/OmniLight3D.xml b/doc/classes/OmniLight3D.xml new file mode 100644 index 0000000000..0bbc987156 --- /dev/null +++ b/doc/classes/OmniLight3D.xml @@ -0,0 +1,33 @@ + + + + Omnidirectional light, such as a light bulb or a candle. + + + An Omnidirectional light is a type of [Light3D] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters. + + + https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html + + + + + + The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve. + + + The light's radius. + + + See [enum ShadowMode]. + + + + + Shadows are rendered to a dual-paraboloid texture. Faster than [constant SHADOW_CUBE], but lower-quality. + + + Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality. + + + -- cgit v1.2.3