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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-03-13 20:08:49 +0100
committerGitHub <noreply@github.com>2019-03-13 20:08:49 +0100
commite065bb5c3b5ca5a854fd59d043f6d5f8f0c81644 (patch)
tree20428cc8f7f8d88df859d4cce9392b090999dbcc /doc/classes/LightOccluder2D.xml
parent3b5a0f34d46edf2c8410f544649a9196618ea300 (diff)
parent67446ff7330614c2352b5530c6df15a262ca8392 (diff)
Merge pull request #27000 from clayjohn/multimesh_doc
[DOC] Linked various tutorials in the classref
Diffstat (limited to 'doc/classes/LightOccluder2D.xml')
-rw-r--r--doc/classes/LightOccluder2D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml
index 38b9054411..c7dfe9606b 100644
--- a/doc/classes/LightOccluder2D.xml
+++ b/doc/classes/LightOccluder2D.xml
@@ -7,6 +7,7 @@
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
</description>
<tutorials>
+ <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
</tutorials>
<demos>
</demos>