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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-30 18:47:40 +0200
committerGitHub <noreply@github.com>2021-06-30 18:47:40 +0200
commita02620f3a5f3b94c68dfbe18874b34ac1c32374a (patch)
tree6e203152459a2efff38db6a18490f38f9efc88bf /doc/classes/CharacterBody3D.xml
parent6f9767eff75c1e1db635139588994ad7ce1763b8 (diff)
parent75688772b3efadb8a36b1bb7ccde9c08819bc58e (diff)
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Fix editor suffixes and degrees conversion
Diffstat (limited to 'doc/classes/CharacterBody3D.xml')
-rw-r--r--doc/classes/CharacterBody3D.xml3
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index f6c3d68b3c..c76e02fac0 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -87,9 +87,6 @@
<member name="floor_max_angle" type="float" setter="set_floor_max_angle" getter="get_floor_max_angle" default="0.785398">
Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees.
</member>
- <member name="floor_max_angle_degrees" type="float" setter="set_floor_max_angle_degrees" getter="get_floor_max_angle_degrees" default="45.0">
- Maximum angle (in degrees) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide].
- </member>
<member name="infinite_inertia" type="bool" setter="set_infinite_inertia_enabled" getter="is_infinite_inertia_enabled" default="true">
If [code]true[/code], the body will be able to push [RigidBody3D] nodes when calling [method move_and_slide], but it also won't detect any collisions with them. If [code]false[/code], it will interact with [RigidBody3D] nodes like with [StaticBody3D].
</member>