From 75688772b3efadb8a36b1bb7ccde9c08819bc58e Mon Sep 17 00:00:00 2001 From: reduz Date: Tue, 29 Jun 2021 16:42:12 -0300 Subject: Fix editor suffixes and degrees conversion * Functions to convert to/from degrees are all gone. Conversion is done by the editor. * Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees. * Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:]" example "0,100,1,suffix:m" * In general, can add suffixes for EditorSpinSlider Not covered by this PR, will have to be addressed by future ones: * Ability to switch radians/degrees in the inspector for angle properties (if actually wanted). * Animations previously made will most likely break, need to add a way to make old ones compatible. * Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes. * Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too. --- doc/classes/CharacterBody3D.xml | 3 --- 1 file changed, 3 deletions(-) (limited to 'doc/classes/CharacterBody3D.xml') diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index f6c3d68b3c..c76e02fac0 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -87,9 +87,6 @@ Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees. - - Maximum angle (in degrees) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. - If [code]true[/code], the body will be able to push [RigidBody3D] nodes when calling [method move_and_slide], but it also won't detect any collisions with them. If [code]false[/code], it will interact with [RigidBody3D] nodes like with [StaticBody3D]. -- cgit v1.2.3