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authorRémi Verschelde <rverschelde@gmail.com>2019-06-29 15:24:23 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-06-30 13:58:07 +0200
commitb9aa13e5917b45a540e92e50b81f7bc923e493d1 (patch)
tree650e22aebcba0709de6c8f6d75542af631c72088 /doc/classes/Camera2D.xml
parentc6cea6e9b372f403a5906813bf5db8583d747d06 (diff)
doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
Diffstat (limited to 'doc/classes/Camera2D.xml')
-rw-r--r--doc/classes/Camera2D.xml20
1 files changed, 10 insertions, 10 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index 793b6e8596..8ae0346efb 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -75,7 +75,7 @@
Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
</member>
<member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="true">
- If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. Default value: [code]true[/code].
+ If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins.
</member>
<member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
@@ -87,16 +87,16 @@
Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
</member>
<member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" default="true">
- If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. Default value: [code]true[/code].
+ If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins.
</member>
<member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled" default="false">
- If [code]true[/code], draws the camera's drag margin rectangle in the editor. Default value: [code]false[/code].
+ If [code]true[/code], draws the camera's drag margin rectangle in the editor.
</member>
<member name="editor_draw_limits" type="bool" setter="set_limit_drawing_enabled" getter="is_limit_drawing_enabled" default="false">
- If [code]true[/code], draws the camera's limits rectangle in the editor. Default value: [code]true[/code].
+ If [code]true[/code], draws the camera's limits rectangle in the editor.
</member>
<member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled" default="true">
- If [code]true[/code], draws the camera's screen rectangle in the editor. Default value: [code]false[/code].
+ If [code]true[/code], draws the camera's screen rectangle in the editor.
</member>
<member name="limit_bottom" type="int" setter="set_limit" getter="get_limit" default="10000000">
Bottom scroll limit in pixels. The camera stops moving when reaching this value.
@@ -108,7 +108,7 @@
Right scroll limit in pixels. The camera stops moving when reaching this value.
</member>
<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false">
- If [code]true[/code], the camera smoothly stops when reaches its limits. Default value: [code]false[/code].
+ If [code]true[/code], the camera smoothly stops when reaches its limits.
</member>
<member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000">
Top scroll limit in pixels. The camera stops moving when reaching this value.
@@ -117,18 +117,18 @@
The camera's offset, useful for looking around or camera shake animations.
</member>
<member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0">
- The horizontal offset of the camera, relative to the drag margins. Default value: [code]0[/code].
+ The horizontal offset of the camera, relative to the drag margins.
</member>
<member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0">
- The vertical offset of the camera, relative to the drag margins. Default value: [code]0[/code].
+ The vertical offset of the camera, relative to the drag margins.
</member>
<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode" default="1">
</member>
<member name="rotating" type="bool" setter="set_rotating" getter="is_rotating" default="false">
- If [code]true[/code], the camera rotates with the target. Default value: [code]false[/code].
+ If [code]true[/code], the camera rotates with the target.
</member>
<member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false">
- If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. Default value: [code]false[/code].
+ If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed].
</member>
<member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing" default="5.0">
Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code].