From b9aa13e5917b45a540e92e50b81f7bc923e493d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sat, 29 Jun 2019 15:24:23 +0200 Subject: doc: Remove hardcoded default values from descriptions They are now generated automatically by doctool. --- doc/classes/Camera2D.xml | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'doc/classes/Camera2D.xml') diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 793b6e8596..8ae0346efb 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -75,7 +75,7 @@ Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. - If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. Default value: [code]true[/code]. + If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. @@ -87,16 +87,16 @@ Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. - If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. Default value: [code]true[/code]. + If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. - If [code]true[/code], draws the camera's drag margin rectangle in the editor. Default value: [code]false[/code]. + If [code]true[/code], draws the camera's drag margin rectangle in the editor. - If [code]true[/code], draws the camera's limits rectangle in the editor. Default value: [code]true[/code]. + If [code]true[/code], draws the camera's limits rectangle in the editor. - If [code]true[/code], draws the camera's screen rectangle in the editor. Default value: [code]false[/code]. + If [code]true[/code], draws the camera's screen rectangle in the editor. Bottom scroll limit in pixels. The camera stops moving when reaching this value. @@ -108,7 +108,7 @@ Right scroll limit in pixels. The camera stops moving when reaching this value. - If [code]true[/code], the camera smoothly stops when reaches its limits. Default value: [code]false[/code]. + If [code]true[/code], the camera smoothly stops when reaches its limits. Top scroll limit in pixels. The camera stops moving when reaching this value. @@ -117,18 +117,18 @@ The camera's offset, useful for looking around or camera shake animations. - The horizontal offset of the camera, relative to the drag margins. Default value: [code]0[/code]. + The horizontal offset of the camera, relative to the drag margins. - The vertical offset of the camera, relative to the drag margins. Default value: [code]0[/code]. + The vertical offset of the camera, relative to the drag margins. - If [code]true[/code], the camera rotates with the target. Default value: [code]false[/code]. + If [code]true[/code], the camera rotates with the target. - If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. Default value: [code]false[/code]. + If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code]. -- cgit v1.2.3