diff options
author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-03-29 23:37:35 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-03-29 23:47:35 +0100 |
commit | d80bc5cbbab71fb9b8f25ec56a0baa5b4cee68a9 (patch) | |
tree | ff8c5d6c286c0dfc9db349090bffcda730b58e22 /doc/classes/ArrayMesh.xml | |
parent | c8aa85189a8736bb9723770b9409e6f9c00fc249 (diff) |
ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
Diffstat (limited to 'doc/classes/ArrayMesh.xml')
-rw-r--r-- | doc/classes/ArrayMesh.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index fd66777997..d0928807fd 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -3,7 +3,7 @@ <brief_description> </brief_description> <description> - The [code]ArrayMesh[/code] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle + The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle [codeblock] var vertices = PoolVector3Array() vertices.push_back(Vector3(0, 1, 0)) @@ -57,14 +57,14 @@ <return type="void"> </return> <description> - Remove all blend shapes from this [code]ArrayMesh[/code]. + Remove all blend shapes from this [ArrayMesh]. </description> </method> <method name="get_blend_shape_count" qualifiers="const"> <return type="int"> </return> <description> - Returns the number of blend shapes that the [code]ArrayMesh[/code] holds. + Returns the number of blend shapes that the [ArrayMesh] holds. </description> </method> <method name="get_blend_shape_name" qualifiers="const"> @@ -84,14 +84,14 @@ <argument index="1" name="texel_size" type="float"> </argument> <description> - Will perform a UV unwrap on the [code]ArrayMesh[/code] to prepare the mesh for lightmapping. + Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping. </description> </method> <method name="regen_normalmaps"> <return type="void"> </return> <description> - Will regenerate normal maps for the [code]ArrayMesh[/code]. + Will regenerate normal maps for the [ArrayMesh]. </description> </method> <method name="surface_find_by_name" qualifiers="const"> @@ -100,7 +100,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Return the index of the first surface with this name held within this [code]ArrayMesh[/code]. If none are found -1 is returned. + Return the index of the first surface with this name held within this [ArrayMesh]. If none are found -1 is returned. </description> </method> <method name="surface_get_array_index_len" qualifiers="const"> |