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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-03-29 23:37:35 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-03-29 23:47:35 +0100
commitd80bc5cbbab71fb9b8f25ec56a0baa5b4cee68a9 (patch)
treeff8c5d6c286c0dfc9db349090bffcda730b58e22 /doc/classes/ArrayMesh.xml
parentc8aa85189a8736bb9723770b9409e6f9c00fc249 (diff)
ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
Diffstat (limited to 'doc/classes/ArrayMesh.xml')
-rw-r--r--doc/classes/ArrayMesh.xml12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index fd66777997..d0928807fd 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -3,7 +3,7 @@
<brief_description>
</brief_description>
<description>
- The [code]ArrayMesh[/code] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle
+ The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle
[codeblock]
var vertices = PoolVector3Array()
vertices.push_back(Vector3(0, 1, 0))
@@ -57,14 +57,14 @@
<return type="void">
</return>
<description>
- Remove all blend shapes from this [code]ArrayMesh[/code].
+ Remove all blend shapes from this [ArrayMesh].
</description>
</method>
<method name="get_blend_shape_count" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the number of blend shapes that the [code]ArrayMesh[/code] holds.
+ Returns the number of blend shapes that the [ArrayMesh] holds.
</description>
</method>
<method name="get_blend_shape_name" qualifiers="const">
@@ -84,14 +84,14 @@
<argument index="1" name="texel_size" type="float">
</argument>
<description>
- Will perform a UV unwrap on the [code]ArrayMesh[/code] to prepare the mesh for lightmapping.
+ Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping.
</description>
</method>
<method name="regen_normalmaps">
<return type="void">
</return>
<description>
- Will regenerate normal maps for the [code]ArrayMesh[/code].
+ Will regenerate normal maps for the [ArrayMesh].
</description>
</method>
<method name="surface_find_by_name" qualifiers="const">
@@ -100,7 +100,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Return the index of the first surface with this name held within this [code]ArrayMesh[/code]. If none are found -1 is returned.
+ Return the index of the first surface with this name held within this [ArrayMesh]. If none are found -1 is returned.
</description>
</method>
<method name="surface_get_array_index_len" qualifiers="const">