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author | aXu-AP <1621768+aXu-AP@users.noreply.github.com> | 2023-01-25 23:30:22 +0200 |
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committer | aXu-AP <1621768+aXu-AP@users.noreply.github.com> | 2023-01-26 22:48:48 +0200 |
commit | 84bf7a63ba08e81b1ec61736b1ea0c9f81b3cd15 (patch) | |
tree | 491d2aa79a32a0bb4ed68743b6d5d6d204cb82cd /doc/classes/ArrayMesh.xml | |
parent | 10d22a4b35b33ad89f626c261ef7f1aeae81daf3 (diff) |
Add description for ArrayMesh.shadow_mesh
Update doc/classes/ArrayMesh.xml
Co-Authored-By: Clay John <claynjohn@gmail.com>
Diffstat (limited to 'doc/classes/ArrayMesh.xml')
-rw-r--r-- | doc/classes/ArrayMesh.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 7b86afcc4c..6dc66194b8 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -206,6 +206,7 @@ Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. </member> <member name="shadow_mesh" type="ArrayMesh" setter="set_shadow_mesh" getter="get_shadow_mesh"> + An optional mesh which is used for rendering shadows and can be used for the depth prepass. Can be used to increase performance of shadow rendering by using a mesh that only contains vertex position data (without normals, UVs, colors, etc.). </member> </members> </class> |