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authorJosh Faust <josh@torch3d.com>2018-05-11 11:21:02 -0700
committerJosh Faust <josh@torch3d.com>2018-05-11 14:12:04 -0700
commit5b639269a2e07b8d9af69338affc146d40b51984 (patch)
tree9ffe004c03ececfd1d70cd3fb43ae4f5d681c1ed /doc/classes/ArrayMesh.xml
parent4e58db9f1244a00b1f29d9a0b57f77cfe32c0a44 (diff)
Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information, rather than just throwing it away. Without this, all surface arrays were just defaulting to empty when the packed scene was written.
Diffstat (limited to 'doc/classes/ArrayMesh.xml')
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