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author | Josh Faust <josh@torch3d.com> | 2018-05-11 11:21:02 -0700 |
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committer | Josh Faust <josh@torch3d.com> | 2018-05-11 14:12:04 -0700 |
commit | 5b639269a2e07b8d9af69338affc146d40b51984 (patch) | |
tree | 9ffe004c03ececfd1d70cd3fb43ae4f5d681c1ed /doc/classes/ArrayMesh.xml | |
parent | 4e58db9f1244a00b1f29d9a0b57f77cfe32c0a44 (diff) |
Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.
Diffstat (limited to 'doc/classes/ArrayMesh.xml')
0 files changed, 0 insertions, 0 deletions