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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-30 20:32:11 +0200
committerGitHub <noreply@github.com>2020-03-30 20:32:11 +0200
commitf3c74afd2869859fa117271264e9294d36be16e5 (patch)
tree7533def8a2a7fd1a8b52b1fe965c318eb027e781 /doc/classes/AnimatedSprite2D.xml
parent6fed21c7cb85c4dd5842d8cb9fc268957a0429fd (diff)
parenteaaee63b629d6999fcc0c84e38886b964f6d051d (diff)
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
Diffstat (limited to 'doc/classes/AnimatedSprite2D.xml')
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diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="AnimatedSprite2D" inherits="Node2D" version="4.0">
+ <brief_description>
+ Sprite node that can use multiple textures for animation.
+ </brief_description>
+ <description>
+ Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="is_playing" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if an animation is currently being played.
+ </description>
+ </method>
+ <method name="play">
+ <return type="void">
+ </return>
+ <argument index="0" name="anim" type="StringName" default="@&quot;&quot;">
+ </argument>
+ <argument index="1" name="backwards" type="bool" default="false">
+ </argument>
+ <description>
+ Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played. If [code]backwards[/code] is [code]true[/code], the animation will be played in reverse.
+ </description>
+ </method>
+ <method name="stop">
+ <return type="void">
+ </return>
+ <description>
+ Stops the current animation (does not reset the frame counter).
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="@&quot;default&quot;">
+ The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
+ </member>
+ <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
+ If [code]true[/code], texture will be centered.
+ </member>
+ <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
+ If [code]true[/code], texture is flipped horizontally.
+ </member>
+ <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
+ If [code]true[/code], texture is flipped vertically.
+ </member>
+ <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
+ The displayed animation frame's index.
+ </member>
+ <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
+ The [SpriteFrames] resource containing the animation(s).
+ </member>
+ <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
+ The texture's drawing offset.
+ </member>
+ <member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false">
+ If [code]true[/code], the [member animation] is currently playing.
+ </member>
+ <member name="shininess" type="float" setter="set_shininess" getter="get_shininess" default="1.0">
+ Strength of the specular light effect of this [AnimatedSprite2D].
+ </member>
+ <member name="specular_color" type="Color" setter="set_specular_color" getter="get_specular_color" default="Color( 1, 1, 1, 1 )">
+ The color of the specular light effect.
+ </member>
+ <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
+ The animation speed is multiplied by this value.
+ </member>
+ </members>
+ <signals>
+ <signal name="animation_finished">
+ <description>
+ Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
+ </description>
+ </signal>
+ <signal name="frame_changed">
+ <description>
+ Emitted when [member frame] changed.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>