From eaaee63b629d6999fcc0c84e38886b964f6d051d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 30 Mar 2020 18:22:57 +0200 Subject: doc: Update classref with node renames A few extra renames for classes which were missed in last week's PRs. --- doc/classes/AnimatedSprite2D.xml | 87 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 doc/classes/AnimatedSprite2D.xml (limited to 'doc/classes/AnimatedSprite2D.xml') diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml new file mode 100644 index 0000000000..8d0534ccd2 --- /dev/null +++ b/doc/classes/AnimatedSprite2D.xml @@ -0,0 +1,87 @@ + + + + Sprite node that can use multiple textures for animation. + + + Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. + + + + + + + + + Returns [code]true[/code] if an animation is currently being played. + + + + + + + + + + + Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played. If [code]backwards[/code] is [code]true[/code], the animation will be played in reverse. + + + + + + + Stops the current animation (does not reset the frame counter). + + + + + + The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. + + + If [code]true[/code], texture will be centered. + + + If [code]true[/code], texture is flipped horizontally. + + + If [code]true[/code], texture is flipped vertically. + + + The displayed animation frame's index. + + + The [SpriteFrames] resource containing the animation(s). + + + The texture's drawing offset. + + + If [code]true[/code], the [member animation] is currently playing. + + + Strength of the specular light effect of this [AnimatedSprite2D]. + + + The color of the specular light effect. + + + The animation speed is multiplied by this value. + + + + + + Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn. + + + + + Emitted when [member frame] changed. + + + + + + -- cgit v1.2.3