summaryrefslogtreecommitdiff
path: root/demos/3d
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2015-03-02 00:54:10 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-03-02 00:54:43 -0300
commita1f715a4da71fbc2b7d6fad68624bf8b22c6da17 (patch)
tree5cd305c8f8858504f0b5efb804b2c291b1dc5089 /demos/3d
parent0e732637d07d908daf64526f222e71fea402f3db (diff)
support for 2D shadow casters
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
Diffstat (limited to 'demos/3d')
-rw-r--r--demos/3d/kinematic_char/cubelib.resbin11431 -> 11530 bytes
-rw-r--r--demos/3d/kinematic_char/level.scnbin15323 -> 15556 bytes
2 files changed, 0 insertions, 0 deletions
diff --git a/demos/3d/kinematic_char/cubelib.res b/demos/3d/kinematic_char/cubelib.res
index 66b999d78d..27f2b9b3bd 100644
--- a/demos/3d/kinematic_char/cubelib.res
+++ b/demos/3d/kinematic_char/cubelib.res
Binary files differ
diff --git a/demos/3d/kinematic_char/level.scn b/demos/3d/kinematic_char/level.scn
index a276fe22e1..7ccb2430c1 100644
--- a/demos/3d/kinematic_char/level.scn
+++ b/demos/3d/kinematic_char/level.scn
Binary files differ