From a1f715a4da71fbc2b7d6fad68624bf8b22c6da17 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 2 Mar 2015 00:54:10 -0300 Subject: support for 2D shadow casters Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. --- demos/3d/kinematic_char/cubelib.res | Bin 11431 -> 11530 bytes demos/3d/kinematic_char/level.scn | Bin 15323 -> 15556 bytes 2 files changed, 0 insertions(+), 0 deletions(-) (limited to 'demos/3d') diff --git a/demos/3d/kinematic_char/cubelib.res b/demos/3d/kinematic_char/cubelib.res index 66b999d78d..27f2b9b3bd 100644 Binary files a/demos/3d/kinematic_char/cubelib.res and b/demos/3d/kinematic_char/cubelib.res differ diff --git a/demos/3d/kinematic_char/level.scn b/demos/3d/kinematic_char/level.scn index a276fe22e1..7ccb2430c1 100644 Binary files a/demos/3d/kinematic_char/level.scn and b/demos/3d/kinematic_char/level.scn differ -- cgit v1.2.3