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author | Juan Linietsky <reduzio@gmail.com> | 2014-10-16 00:06:34 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-16 00:06:34 -0300 |
commit | 371eac9beffdfe416b8555ee006baf0ffae2bef3 (patch) | |
tree | bfb0f6dc2a0a4812d69a8aa9902ad0c42021a522 /demos/2d/kinematic_char | |
parent | 6e87c80e41857fe4f151cdeb8b9a7206c226bd8f (diff) |
-added custom metadata to physics shapes (2D only for now)
-gizmos are not displayed in camera preview
Diffstat (limited to 'demos/2d/kinematic_char')
-rw-r--r-- | demos/2d/kinematic_char/player.gd | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/demos/2d/kinematic_char/player.gd b/demos/2d/kinematic_char/player.gd index 5c56477758..9cff0269e8 100644 --- a/demos/2d/kinematic_char/player.gd +++ b/demos/2d/kinematic_char/player.gd @@ -74,6 +74,9 @@ func _fixed_process(delta): var floor_velocity=Vector2() if (is_colliding()): + # you can check which tile was collision against with this + # print(get_collider_metadata()) + #ran against something, is it the floor? get normal var n = get_collision_normal() |