diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-08-14 18:49:50 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-08-14 18:49:50 -0300 |
commit | 3db36684b183adbec93cce9fe91182186e389e06 (patch) | |
tree | a324f3a336d1a77e7e3bd3d3bfc7258ccf8b06b5 /core | |
parent | 01bdfe1ff6033c012d0833ee165f6055fed69724 (diff) |
Added high level networked multiplayer to Godot.
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
Diffstat (limited to 'core')
-rw-r--r-- | core/io/networked_multiplayer_peer.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h index d8143b02c0..7071a52d7b 100644 --- a/core/io/networked_multiplayer_peer.h +++ b/core/io/networked_multiplayer_peer.h @@ -32,6 +32,8 @@ public: virtual StringName get_packet_peer() const=0; virtual int get_packet_channel() const=0; + virtual bool is_server() const=0; + virtual void poll()=0; virtual ConnectionStatus get_connection_status() const=0; |