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authorJuan Linietsky <reduzio@gmail.com>2016-08-14 18:49:50 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-08-14 18:49:50 -0300
commit3db36684b183adbec93cce9fe91182186e389e06 (patch)
treea324f3a336d1a77e7e3bd3d3bfc7258ccf8b06b5 /core
parent01bdfe1ff6033c012d0833ee165f6055fed69724 (diff)
Added high level networked multiplayer to Godot.
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
Diffstat (limited to 'core')
-rw-r--r--core/io/networked_multiplayer_peer.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h
index d8143b02c0..7071a52d7b 100644
--- a/core/io/networked_multiplayer_peer.h
+++ b/core/io/networked_multiplayer_peer.h
@@ -32,6 +32,8 @@ public:
virtual StringName get_packet_peer() const=0;
virtual int get_packet_channel() const=0;
+ virtual bool is_server() const=0;
+
virtual void poll()=0;
virtual ConnectionStatus get_connection_status() const=0;