From 3db36684b183adbec93cce9fe91182186e389e06 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 14 Aug 2016 18:49:50 -0300 Subject: Added high level networked multiplayer to Godot. It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) --- core/io/networked_multiplayer_peer.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'core') diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h index d8143b02c0..7071a52d7b 100644 --- a/core/io/networked_multiplayer_peer.h +++ b/core/io/networked_multiplayer_peer.h @@ -32,6 +32,8 @@ public: virtual StringName get_packet_peer() const=0; virtual int get_packet_channel() const=0; + virtual bool is_server() const=0; + virtual void poll()=0; virtual ConnectionStatus get_connection_status() const=0; -- cgit v1.2.3