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authorRémi Verschelde <rverschelde@gmail.com>2022-03-09 21:15:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-03-09 21:45:47 +0100
commit3d7f1555865a981b7144becfc58d3f3f34362f5f (patch)
treed92912c6d700468b3330148b9179026b9f4efcb4 /core
parent33c907f9f5b3ec1a43d0251d7cac80da49b5b658 (diff)
Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
Diffstat (limited to 'core')
-rw-r--r--core/config/project_settings.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 9db43afba1..83f58311f1 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1236,9 +1236,6 @@ ProjectSettings::ProjectSettings() {
custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
GLOBAL_DEF("physics/2d/run_on_separate_thread", false);
GLOBAL_DEF("physics/3d/run_on_separate_thread", false);
- // Required to make the project setting appear even if the physics engine is GodotPhysics,
- // while also making it appear in the ProjectSettings class documentation.
- GLOBAL_DEF("physics/3d/smooth_trimesh_collision", false);
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");