From 3d7f1555865a981b7144becfc58d3f3f34362f5f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 9 Mar 2022 21:15:53 +0100 Subject: Remove unused Bullet module and thirdparty code It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them. --- core/config/project_settings.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'core') diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 9db43afba1..83f58311f1 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1236,9 +1236,6 @@ ProjectSettings::ProjectSettings() { custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded"); GLOBAL_DEF("physics/2d/run_on_separate_thread", false); GLOBAL_DEF("physics/3d/run_on_separate_thread", false); - // Required to make the project setting appear even if the physics engine is GodotPhysics, - // while also making it appear in the ProjectSettings class documentation. - GLOBAL_DEF("physics/3d/smooth_trimesh_collision", false); GLOBAL_DEF("debug/settings/profiler/max_functions", 16384); custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1"); -- cgit v1.2.3