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authorPaweł <pkowal1982@gmail.com>2023-04-12 18:28:41 +0200
committerYuri Sizov <yuris@humnom.net>2023-04-24 16:52:24 +0200
commitad5d7c2030bf44d54a854943d2a5f8a2a28ebe17 (patch)
tree39fe37523db90954188eb4535eb0ed59e7824933 /core/version.h
parent1a85f6398fe62f8879675ace2401bb7d1a4ff4c5 (diff)
Fix Windows StringFileInfo structure
(cherry picked from commit e15a086bb99f450fbfa223fe8896c47a860735fc)
Diffstat (limited to 'core/version.h')
-rw-r--r--core/version.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/core/version.h b/core/version.h
index 8ed7fe4af3..5ddb09284e 100644
--- a/core/version.h
+++ b/core/version.h
@@ -40,13 +40,13 @@
// Defines the main "branch" version. Patch versions in this branch should be
// forward-compatible.
// Example: "3.1"
-#define VERSION_BRANCH "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
+#define VERSION_BRANCH _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
#if VERSION_PATCH
// Example: "3.1.4"
-#define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
+#define VERSION_NUMBER VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
#else // patch is 0, we don't include it in the "pretty" version number.
// Example: "3.1" instead of "3.1.0"
-#define VERSION_NUMBER "" VERSION_BRANCH
+#define VERSION_NUMBER VERSION_BRANCH
#endif // VERSION_PATCH
// Version number encoded as hexadecimal int with one byte for each number,
@@ -57,16 +57,16 @@
// Describes the full configuration of that Godot version, including the version number,
// the status (beta, stable, etc.) and potential module-specific features (e.g. mono).
// Example: "3.1.4.stable.mono"
-#define VERSION_FULL_CONFIG "" VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG
+#define VERSION_FULL_CONFIG VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG
// Similar to VERSION_FULL_CONFIG, but also includes the (potentially custom) VERSION_BUILD
// description (e.g. official, custom_build, etc.).
// Example: "3.1.4.stable.mono.official"
-#define VERSION_FULL_BUILD "" VERSION_FULL_CONFIG "." VERSION_BUILD
+#define VERSION_FULL_BUILD VERSION_FULL_CONFIG "." VERSION_BUILD
// Same as above, but prepended with Godot's name and a cosmetic "v" for "version".
// Example: "Godot v3.1.4.stable.official.mono"
-#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD
+#define VERSION_FULL_NAME VERSION_NAME " v" VERSION_FULL_BUILD
// Git commit hash, generated at build time in `core/version_hash.gen.cpp`.
extern const char *const VERSION_HASH;