diff options
author | Paweł <pkowal1982@gmail.com> | 2023-04-12 18:28:41 +0200 |
---|---|---|
committer | Yuri Sizov <yuris@humnom.net> | 2023-04-24 16:52:24 +0200 |
commit | ad5d7c2030bf44d54a854943d2a5f8a2a28ebe17 (patch) | |
tree | 39fe37523db90954188eb4535eb0ed59e7824933 /core/version.h | |
parent | 1a85f6398fe62f8879675ace2401bb7d1a4ff4c5 (diff) |
Fix Windows StringFileInfo structure
(cherry picked from commit e15a086bb99f450fbfa223fe8896c47a860735fc)
Diffstat (limited to 'core/version.h')
-rw-r--r-- | core/version.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/core/version.h b/core/version.h index 8ed7fe4af3..5ddb09284e 100644 --- a/core/version.h +++ b/core/version.h @@ -40,13 +40,13 @@ // Defines the main "branch" version. Patch versions in this branch should be // forward-compatible. // Example: "3.1" -#define VERSION_BRANCH "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) +#define VERSION_BRANCH _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) #if VERSION_PATCH // Example: "3.1.4" -#define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH) +#define VERSION_NUMBER VERSION_BRANCH "." _MKSTR(VERSION_PATCH) #else // patch is 0, we don't include it in the "pretty" version number. // Example: "3.1" instead of "3.1.0" -#define VERSION_NUMBER "" VERSION_BRANCH +#define VERSION_NUMBER VERSION_BRANCH #endif // VERSION_PATCH // Version number encoded as hexadecimal int with one byte for each number, @@ -57,16 +57,16 @@ // Describes the full configuration of that Godot version, including the version number, // the status (beta, stable, etc.) and potential module-specific features (e.g. mono). // Example: "3.1.4.stable.mono" -#define VERSION_FULL_CONFIG "" VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG +#define VERSION_FULL_CONFIG VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG // Similar to VERSION_FULL_CONFIG, but also includes the (potentially custom) VERSION_BUILD // description (e.g. official, custom_build, etc.). // Example: "3.1.4.stable.mono.official" -#define VERSION_FULL_BUILD "" VERSION_FULL_CONFIG "." VERSION_BUILD +#define VERSION_FULL_BUILD VERSION_FULL_CONFIG "." VERSION_BUILD // Same as above, but prepended with Godot's name and a cosmetic "v" for "version". // Example: "Godot v3.1.4.stable.official.mono" -#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD +#define VERSION_FULL_NAME VERSION_NAME " v" VERSION_FULL_BUILD // Git commit hash, generated at build time in `core/version_hash.gen.cpp`. extern const char *const VERSION_HASH; |