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authorRémi Verschelde <rverschelde@gmail.com>2022-02-16 13:56:32 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-02-16 14:06:29 +0100
commitb8b45804485f7ca18f035f1eeb7a1ac0cf591cac (patch)
treec0fb75bd8d45125f436ccf0b64fcbae464b11ad9 /core/variant
parentf5b9cbaff6f0a058d08187b3124948ae68848cd0 (diff)
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
Diffstat (limited to 'core/variant')
-rw-r--r--core/variant/type_info.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index 5ae35c92d3..ee050cff4f 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -245,8 +245,9 @@ namespace godot {
namespace details {
inline String enum_qualified_name_to_class_info_name(const String &p_qualified_name) {
Vector<String> parts = p_qualified_name.split("::", false);
- if (parts.size() <= 2)
+ if (parts.size() <= 2) {
return String(".").join(parts);
+ }
// Contains namespace. We only want the class and enum names.
return parts[parts.size() - 2] + "." + parts[parts.size() - 1];
}