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author | Andreas Haas <hinsbart@gmail.com> | 2017-06-13 20:03:08 +0000 |
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committer | Andreas Haas <hinsbart@gmail.com> | 2017-06-13 20:03:08 +0000 |
commit | 8361b1ce07266350ef6b6a2d34411030b7e587b2 (patch) | |
tree | ff9cab7037410224c1b76aab30f394305b523fe8 /core/script_language.h | |
parent | a8a1f2e2a864e6b58d5bcf1c7e53a43cdb6d95d9 (diff) |
Add ability to use custom script templates.
Templates will be loaded from .godot/script_templates
For now they're disabled for GDNative.
Ideas for further improvements:
- Add a "Save as Template" option to the script editor, as it can normally only save to res://
- Support more placeholders / custom placeholders
Diffstat (limited to 'core/script_language.h')
-rw-r--r-- | core/script_language.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/core/script_language.h b/core/script_language.h index 115ab59dca..6e39593a89 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -196,6 +196,8 @@ public: virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0; virtual void get_string_delimiters(List<String> *p_delimiters) const = 0; virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0; + virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {} + virtual bool is_using_templates() { return false; } virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const = 0; virtual Script *create_script() const = 0; virtual bool has_named_classes() const = 0; |