summaryrefslogtreecommitdiff
path: root/core/script_language.h
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-01-10 18:02:57 +0100
committerGitHub <noreply@github.com>2019-01-10 18:02:57 +0100
commit658296856c3bd132df1844febca2ea4732ef4f43 (patch)
tree02d74024d3f85c41086990050f9220a3d4568119 /core/script_language.h
parent9eb93356086a67b84a79e3dbce9d53141f3df2a2 (diff)
parentea85ff0dc2a04e695d396f62ce5949f4e04254e4 (diff)
Merge pull request #24877 from neikeq/issue-24280
Fix properties being lost when reloading placeholder GDScript instance
Diffstat (limited to 'core/script_language.h')
-rw-r--r--core/script_language.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/core/script_language.h b/core/script_language.h
index b35e9987ea..b0f12dc291 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -146,6 +146,8 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants) {}
virtual void get_members(Set<StringName> *p_constants) {}
+ virtual bool is_placeholder_fallback_enabled() const { return false; }
+
Script() {}
};
@@ -334,8 +336,6 @@ class PlaceHolderScriptInstance : public ScriptInstance {
ScriptLanguage *language;
Ref<Script> script;
- bool build_failed;
-
public:
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
@@ -361,13 +361,10 @@ public:
void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
- void set_build_failed(bool p_build_failed) { build_failed = p_build_failed; }
- bool get_build_failed() const { return build_failed; }
-
virtual bool is_placeholder() const { return true; }
- virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
- virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
+ virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = NULL);
+ virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = NULL);
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }