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authorRémi Verschelde <rverschelde@gmail.com>2017-01-16 08:04:19 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-16 08:04:23 +0100
commit3890256fc57eafb2db83d328b8caf772188e21d4 (patch)
treeee08a3acda5279a3bb331c0af569f1048b263fab /core/path_remap.cpp
parentb400c69cd487f70d8164dd5550eb994253d359d6 (diff)
Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
Diffstat (limited to 'core/path_remap.cpp')
-rw-r--r--core/path_remap.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/core/path_remap.cpp b/core/path_remap.cpp
index 646c1c497b..ed77fd8840 100644
--- a/core/path_remap.cpp
+++ b/core/path_remap.cpp
@@ -27,9 +27,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "path_remap.h"
+
#include "globals.h"
#include "os/os.h"
#include "translation.h"
+
PathRemap* PathRemap::singleton=NULL;
PathRemap* PathRemap::get_singleton() {