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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-16 08:04:19 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-16 08:04:23 +0100 |
commit | 3890256fc57eafb2db83d328b8caf772188e21d4 (patch) | |
tree | ee08a3acda5279a3bb331c0af569f1048b263fab /core/path_remap.cpp | |
parent | b400c69cd487f70d8164dd5550eb994253d359d6 (diff) |
Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
Diffstat (limited to 'core/path_remap.cpp')
-rw-r--r-- | core/path_remap.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/core/path_remap.cpp b/core/path_remap.cpp index 646c1c497b..ed77fd8840 100644 --- a/core/path_remap.cpp +++ b/core/path_remap.cpp @@ -27,9 +27,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "path_remap.h" + #include "globals.h" #include "os/os.h" #include "translation.h" + PathRemap* PathRemap::singleton=NULL; PathRemap* PathRemap::get_singleton() { |