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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-12-15 19:29:12 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-12-16 01:12:20 +0100
commit4a991887bf3dd5fbb687fb379f06ac85aa4a6245 (patch)
treeb97e2c2e9b353abe99c97a9f9364645c20b1f012 /core/os/os.cpp
parent47ef0549ee490bca066ac00587076f123d973a55 (diff)
Silence `Input.vibrate_handheld()` warning as it's already documented
The warning causes messages to be spammed if you are calling this method in a game that runs on both desktop and mobile platforms, unless you guard all calls to `Input.vibrate_handheld()` with `OS.has_feature("mobile") or OS.has_feature("web")`. Since the limitation is already documented (and is obvious enough given the method's name), the warning message is redundant.
Diffstat (limited to 'core/os/os.cpp')
-rw-r--r--core/os/os.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 6d567ffd43..6b199e883f 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -155,10 +155,6 @@ int OS::get_process_id() const {
return -1;
}
-void OS::vibrate_handheld(int p_duration_ms) {
- WARN_PRINT("vibrate_handheld() only works with Android, iOS and Web");
-}
-
bool OS::is_stdout_verbose() const {
return _verbose_stdout;
}