From 4a991887bf3dd5fbb687fb379f06ac85aa4a6245 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 15 Dec 2022 19:29:12 +0100 Subject: Silence `Input.vibrate_handheld()` warning as it's already documented The warning causes messages to be spammed if you are calling this method in a game that runs on both desktop and mobile platforms, unless you guard all calls to `Input.vibrate_handheld()` with `OS.has_feature("mobile") or OS.has_feature("web")`. Since the limitation is already documented (and is obvious enough given the method's name), the warning message is redundant. --- core/os/os.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'core/os/os.cpp') diff --git a/core/os/os.cpp b/core/os/os.cpp index 6d567ffd43..6b199e883f 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -155,10 +155,6 @@ int OS::get_process_id() const { return -1; } -void OS::vibrate_handheld(int p_duration_ms) { - WARN_PRINT("vibrate_handheld() only works with Android, iOS and Web"); -} - bool OS::is_stdout_verbose() const { return _verbose_stdout; } -- cgit v1.2.3