diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-02-13 18:03:28 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-13 18:03:28 -0300 |
commit | 58cda02a389759d18176216c06f375d364cefef1 (patch) | |
tree | 4102902585d12ea6807ceaee1370136d29b601e1 /core/os/input.h | |
parent | 1adc330b68b1f6ca18aac05daf88c7d4d757fd0a (diff) |
-fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
Diffstat (limited to 'core/os/input.h')
-rw-r--r-- | core/os/input.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/os/input.h b/core/os/input.h index 3f62b93972..5987d6ef6c 100644 --- a/core/os/input.h +++ b/core/os/input.h @@ -55,7 +55,7 @@ public: static Input *get_singleton(); - virtual bool is_key_pressed(int p_scancode)=0; + virtual bool is_key_pressed(int p_scancode)=0; virtual bool is_mouse_button_pressed(int p_button)=0; virtual bool is_joy_button_pressed(int p_device, int p_button)=0; virtual bool is_action_pressed(const StringName& p_action)=0; |