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authorJuan Linietsky <reduzio@gmail.com>2014-02-13 18:03:28 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-13 18:03:28 -0300
commit58cda02a389759d18176216c06f375d364cefef1 (patch)
tree4102902585d12ea6807ceaee1370136d29b601e1 /core/os/input.h
parent1adc330b68b1f6ca18aac05daf88c7d4d757fd0a (diff)
-fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
Diffstat (limited to 'core/os/input.h')
-rw-r--r--core/os/input.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/os/input.h b/core/os/input.h
index 3f62b93972..5987d6ef6c 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -55,7 +55,7 @@ public:
static Input *get_singleton();
- virtual bool is_key_pressed(int p_scancode)=0;
+ virtual bool is_key_pressed(int p_scancode)=0;
virtual bool is_mouse_button_pressed(int p_button)=0;
virtual bool is_joy_button_pressed(int p_device, int p_button)=0;
virtual bool is_action_pressed(const StringName& p_action)=0;