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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-08 14:20:58 +0200
committerGitHub <noreply@github.com>2021-09-08 14:20:58 +0200
commitfd0a2b6cde85d737dbe9155b84c363732b8274e6 (patch)
tree70a33f1f8144039bd837be0f11cbe2ba495b594a /core/multiplayer/multiplayer.h
parent321ee7bda11bf452616e98df4f1989ed29b5016a (diff)
parent5b25457794d3a6935d4c144b277cd963649e6818 (diff)
Merge pull request #52480 from mhilbrunner/network-rename
Multiplayer networking renames/simplification
Diffstat (limited to 'core/multiplayer/multiplayer.h')
-rw-r--r--core/multiplayer/multiplayer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/core/multiplayer/multiplayer.h b/core/multiplayer/multiplayer.h
index 8ddad61dd0..00c81d3c9a 100644
--- a/core/multiplayer/multiplayer.h
+++ b/core/multiplayer/multiplayer.h
@@ -45,8 +45,8 @@ enum TransferMode {
enum RPCMode {
RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
- RPC_MODE_ANY, // Any peer can call this rpc()
- RPC_MODE_AUTHORITY, // / Only the node's network authority (server by default) can call this rpc()
+ RPC_MODE_ANY, // Any peer can call this RPC
+ RPC_MODE_AUTHORITY, // / Only the node's multiplayer authority (server by default) can call this RPC
};
struct RPCConfig {