From 5b25457794d3a6935d4c144b277cd963649e6818 Mon Sep 17 00:00:00 2001 From: Max Hilbrunner Date: Tue, 7 Sep 2021 23:35:19 +0200 Subject: Multiplayer networking renames/simplification Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes. --- core/multiplayer/multiplayer.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'core/multiplayer/multiplayer.h') diff --git a/core/multiplayer/multiplayer.h b/core/multiplayer/multiplayer.h index 8ddad61dd0..00c81d3c9a 100644 --- a/core/multiplayer/multiplayer.h +++ b/core/multiplayer/multiplayer.h @@ -45,8 +45,8 @@ enum TransferMode { enum RPCMode { RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) - RPC_MODE_ANY, // Any peer can call this rpc() - RPC_MODE_AUTHORITY, // / Only the node's network authority (server by default) can call this rpc() + RPC_MODE_ANY, // Any peer can call this RPC + RPC_MODE_AUTHORITY, // / Only the node's multiplayer authority (server by default) can call this RPC }; struct RPCConfig { -- cgit v1.2.3