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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-04-29 10:16:46 +0200
committerGitHub <noreply@github.com>2019-04-29 10:16:46 +0200
commit18e88c85631adb0b83114687f8c20d9b210a88bf (patch)
tree28d1817600fb497215008d08045ed4e20a8cba95 /core/math/geometry.cpp
parent90cc1d3c1d2e77ca72c5949b21a5c40738abcd81 (diff)
parentb659e1eb2b732ebc836614735438ca0bcdc8a32d (diff)
Merge pull request #18992 from aaronfranke/mono-equal-approx
[Core] [Mono] Improve and use approximate equality methods
Diffstat (limited to 'core/math/geometry.cpp')
-rw-r--r--core/math/geometry.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index a84b5a16c7..0ab8707d3a 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -836,7 +836,7 @@ Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes
Vector3 rel = edge1_A - edge0_A;
real_t den = clip.normal.dot(rel);
- if (Math::abs(den) < CMP_EPSILON)
+ if (Math::is_zero_approx(den))
continue; // point too short
real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den;