From b659e1eb2b732ebc836614735438ca0bcdc8a32d Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Wed, 16 Jan 2019 10:42:53 -0500 Subject: Use approximate equallity methods in many places --- core/math/geometry.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'core/math/geometry.cpp') diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index a84b5a16c7..0ab8707d3a 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -836,7 +836,7 @@ Geometry::MeshData Geometry::build_convex_mesh(const PoolVector &p_planes Vector3 rel = edge1_A - edge0_A; real_t den = clip.normal.dot(rel); - if (Math::abs(den) < CMP_EPSILON) + if (Math::is_zero_approx(den)) continue; // point too short real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den; -- cgit v1.2.3