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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-09-01 14:34:51 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-09-01 14:34:51 +0300
commit08272585e9daa3dfb4988e7f495212ffe5979bfc (patch)
tree2f238ecbe6b1fea1f587e9d606e192a2843c8803 /core/bind/core_bind.h
parenta758175da8d2ebad0769fc45679fabe8ef7eacd8 (diff)
Remove redundant transform method in Geometry singleton
Transform2D's xform method can be used instead which handles `PoolVector2Array` now (as well as 3D version).
Diffstat (limited to 'core/bind/core_bind.h')
-rw-r--r--core/bind/core_bind.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 561bba53c9..693b85710a 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -434,8 +434,6 @@ public:
Array offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
Array offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
- Vector<Point2> transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat);
-
Dictionary make_atlas(const Vector<Size2> &p_rects);
_Geometry();