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authorJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
commit95047562d743b1c1fdc007432c8a0c145a455c5d (patch)
treef563e5c900c4330fcc602b6e5a721bc63022b253 /core/bind/core_bind.cpp
parent2b64f73b0459190d20b2f6de39275ee7979317c4 (diff)
Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
Diffstat (limited to 'core/bind/core_bind.cpp')
-rw-r--r--core/bind/core_bind.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 26b1dac6f1..120cb0000b 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -1772,6 +1772,7 @@ void _Thread::_start_func(void *ud) {
memdelete(tud);
Variant::CallError ce;
const Variant* arg[1]={&t->userdata};
+
t->ret=t->target_instance->call(t->target_method,arg,1,ce);
if (ce.error!=Variant::CallError::CALL_OK) {
@@ -1796,6 +1797,7 @@ void _Thread::_start_func(void *ud) {
default: {}
}
+
ERR_EXPLAIN("Could not call function '"+t->target_method.operator String()+"'' starting thread ID: "+t->get_id()+" Reason: "+reason);
ERR_FAIL();
}