From 95047562d743b1c1fdc007432c8a0c145a455c5d Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 29 Jun 2015 00:29:49 -0300 Subject: Several performance improvements, mainly in loading and instancing scenes and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. --- core/bind/core_bind.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'core/bind/core_bind.cpp') diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 26b1dac6f1..120cb0000b 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -1772,6 +1772,7 @@ void _Thread::_start_func(void *ud) { memdelete(tud); Variant::CallError ce; const Variant* arg[1]={&t->userdata}; + t->ret=t->target_instance->call(t->target_method,arg,1,ce); if (ce.error!=Variant::CallError::CALL_OK) { @@ -1796,6 +1797,7 @@ void _Thread::_start_func(void *ud) { default: {} } + ERR_EXPLAIN("Could not call function '"+t->target_method.operator String()+"'' starting thread ID: "+t->get_id()+" Reason: "+reason); ERR_FAIL(); } -- cgit v1.2.3