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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2018-09-15 14:45:54 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2018-09-15 14:45:54 +0200
commit0e56377e96ee492cc30de9ad2e6e9242737f4dbd (patch)
tree2f2a60a28e21b5b8f90218b2f8df18ecc4fa6c09 /core/SCsub
parentd2b38aabecd8f9bac5c050841f730ccbe07538f2 (diff)
Allow system certs file to be used by Editor.
Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib.
Diffstat (limited to 'core/SCsub')
-rw-r--r--core/SCsub2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/SCsub b/core/SCsub
index 8012ed132c..6746cc871a 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -94,7 +94,7 @@ if 'builtin_zstd' in env and env['builtin_zstd']:
env.add_source_files(env.core_sources, "*.cpp")
# Certificates
-env.Depends("#core/io/certs_compressed.gen.h", ["#thirdparty/certs/ca-certificates.crt", env.Value(env['builtin_certs'])])
+env.Depends("#core/io/certs_compressed.gen.h", ["#thirdparty/certs/ca-certificates.crt", env.Value(env['builtin_certs']), env.Value(env['system_certs_path'])])
env.CommandNoCache("#core/io/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", run_in_subprocess(core_builders.make_certs_header))
# Make binders