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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-09-15 14:45:54 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-09-15 14:45:54 +0200 |
commit | 0e56377e96ee492cc30de9ad2e6e9242737f4dbd (patch) | |
tree | 2f2a60a28e21b5b8f90218b2f8df18ecc4fa6c09 /core/SCsub | |
parent | d2b38aabecd8f9bac5c050841f730ccbe07538f2 (diff) |
Allow system certs file to be used by Editor.
Note, it will only used by the Editor, not when running the game.
This allows package maintainer to compile Godot to use system installed
certificates when accessing the AssetLib.
Diffstat (limited to 'core/SCsub')
-rw-r--r-- | core/SCsub | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/SCsub b/core/SCsub index 8012ed132c..6746cc871a 100644 --- a/core/SCsub +++ b/core/SCsub @@ -94,7 +94,7 @@ if 'builtin_zstd' in env and env['builtin_zstd']: env.add_source_files(env.core_sources, "*.cpp") # Certificates -env.Depends("#core/io/certs_compressed.gen.h", ["#thirdparty/certs/ca-certificates.crt", env.Value(env['builtin_certs'])]) +env.Depends("#core/io/certs_compressed.gen.h", ["#thirdparty/certs/ca-certificates.crt", env.Value(env['builtin_certs']), env.Value(env['system_certs_path'])]) env.CommandNoCache("#core/io/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", run_in_subprocess(core_builders.make_certs_header)) # Make binders |