From 0e56377e96ee492cc30de9ad2e6e9242737f4dbd Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Sat, 15 Sep 2018 14:45:54 +0200 Subject: Allow system certs file to be used by Editor. Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib. --- core/SCsub | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'core/SCsub') diff --git a/core/SCsub b/core/SCsub index 8012ed132c..6746cc871a 100644 --- a/core/SCsub +++ b/core/SCsub @@ -94,7 +94,7 @@ if 'builtin_zstd' in env and env['builtin_zstd']: env.add_source_files(env.core_sources, "*.cpp") # Certificates -env.Depends("#core/io/certs_compressed.gen.h", ["#thirdparty/certs/ca-certificates.crt", env.Value(env['builtin_certs'])]) +env.Depends("#core/io/certs_compressed.gen.h", ["#thirdparty/certs/ca-certificates.crt", env.Value(env['builtin_certs']), env.Value(env['system_certs_path'])]) env.CommandNoCache("#core/io/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", run_in_subprocess(core_builders.make_certs_header)) # Make binders -- cgit v1.2.3