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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-03-20 22:44:47 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-20 22:44:47 +0100 |
commit | fcddd8c53a6402b8fdf999667a991f3953c6abbc (patch) | |
tree | 3dd8b30f539bf16a07508d99c93670563432d806 /SConstruct | |
parent | 992de9c053720f7a2d6f7144297486f6ebfa32ff (diff) | |
parent | 0b298d201e6010daff369821951c67fbb4e63a10 (diff) |
Merge pull request #46966 from qarmin/faster_release
Allow to not optimize release build
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/SConstruct b/SConstruct index 615ca447f9..aa38e568b5 100644 --- a/SConstruct +++ b/SConstruct @@ -115,7 +115,7 @@ opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release"))) opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "") opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64"))) -opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size"))) +opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none"))) opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False)) opts.Add(BoolVariable("use_lto", "Use link-time optimization", False)) |