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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-10-25 19:16:40 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-11-19 16:59:27 +0100
commit46fdba5f8b09e2c52247ab28047f578e32414f1a (patch)
treebbad8bc21370aa46c5ddc2bc584586ff4c6c9e27 /SConstruct
parent42f8bfaff0dc5a94ca351b1eaadc42cb95655b87 (diff)
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct17
1 files changed, 5 insertions, 12 deletions
diff --git a/SConstruct b/SConstruct
index fea0e0ab28..f7d589e799 100644
--- a/SConstruct
+++ b/SConstruct
@@ -16,7 +16,6 @@ from collections import OrderedDict
import methods
import glsl_builders
import gles3_builders
-from platform_methods import run_in_subprocess
# Scan possible build platforms
@@ -706,20 +705,14 @@ if selected_platform in platform_list:
suffix="glsl.gen.h",
src_suffix=".glsl",
),
+ "GLES3_GLSL": env.Builder(
+ action=env.Run(gles3_builders.build_gles3_headers, 'Building GLES3 GLSL header: "$TARGET"'),
+ suffix="glsl.gen.h",
+ src_suffix=".glsl",
+ ),
}
env.Append(BUILDERS=GLSL_BUILDERS)
- if not env["platform"] == "server":
- env.Append(
- BUILDERS={
- "GLES3_GLSL": env.Builder(
- action=run_in_subprocess(gles3_builders.build_gles3_headers),
- suffix="glsl.gen.h",
- src_suffix=".glsl",
- )
- }
- )
-
scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path != None:
CacheDir(scons_cache_path)