From 46fdba5f8b09e2c52247ab28047f578e32414f1a Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Mon, 25 Oct 2021 19:16:40 +0200 Subject: [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR. --- SConstruct | 17 +++++------------ 1 file changed, 5 insertions(+), 12 deletions(-) (limited to 'SConstruct') diff --git a/SConstruct b/SConstruct index fea0e0ab28..f7d589e799 100644 --- a/SConstruct +++ b/SConstruct @@ -16,7 +16,6 @@ from collections import OrderedDict import methods import glsl_builders import gles3_builders -from platform_methods import run_in_subprocess # Scan possible build platforms @@ -706,20 +705,14 @@ if selected_platform in platform_list: suffix="glsl.gen.h", src_suffix=".glsl", ), + "GLES3_GLSL": env.Builder( + action=env.Run(gles3_builders.build_gles3_headers, 'Building GLES3 GLSL header: "$TARGET"'), + suffix="glsl.gen.h", + src_suffix=".glsl", + ), } env.Append(BUILDERS=GLSL_BUILDERS) - if not env["platform"] == "server": - env.Append( - BUILDERS={ - "GLES3_GLSL": env.Builder( - action=run_in_subprocess(gles3_builders.build_gles3_headers), - suffix="glsl.gen.h", - src_suffix=".glsl", - ) - } - ) - scons_cache_path = os.environ.get("SCONS_CACHE") if scons_cache_path != None: CacheDir(scons_cache_path) -- cgit v1.2.3