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author | Morris Tabor <80684659+mortarroad@users.noreply.github.com> | 2021-05-21 09:58:01 +0200 |
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committer | Morris Tabor <80684659+mortarroad@users.noreply.github.com> | 2021-05-22 22:35:42 +0200 |
commit | d1bc88d426b3751a37beb9c81513ccd16c7e2860 (patch) | |
tree | 96b3ab3d650a4910c84523ed0e7e475572ee1cca /COPYRIGHT.txt | |
parent | d5f9f58b61c2430ee5fae59a0366581482a3b636 (diff) |
Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.
Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
Diffstat (limited to 'COPYRIGHT.txt')
-rw-r--r-- | COPYRIGHT.txt | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index cfd983bb0a..d438869157 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -55,6 +55,14 @@ Comment: Godot Engine logo Copyright: 2017, Andrea CalabrĂ³ License: CC-BY-4.0 +Files: ./core/math/convex_hull.cpp + ./core/math/convex_hull.h +Comment: Bullet Continuous Collision Detection and Physics Library +Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net + 2007-2021, Juan Linietsky, Ariel Manzur. + 2014-2021, Godot Engine contributors. +License: Expat and Zlib + Files: ./modules/fbx/fbx_parser/ Comment: Open Asset Import Library (FBX parser) Copyright: 2006-2020, assimp team |