From d1bc88d426b3751a37beb9c81513ccd16c7e2860 Mon Sep 17 00:00:00 2001 From: Morris Tabor <80684659+mortarroad@users.noreply.github.com> Date: Fri, 21 May 2021 09:58:01 +0200 Subject: Replace QuickHull with Bullet's convex hull computer. The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037 --- COPYRIGHT.txt | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'COPYRIGHT.txt') diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index cfd983bb0a..d438869157 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -55,6 +55,14 @@ Comment: Godot Engine logo Copyright: 2017, Andrea CalabrĂ³ License: CC-BY-4.0 +Files: ./core/math/convex_hull.cpp + ./core/math/convex_hull.h +Comment: Bullet Continuous Collision Detection and Physics Library +Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net + 2007-2021, Juan Linietsky, Ariel Manzur. + 2014-2021, Godot Engine contributors. +License: Expat and Zlib + Files: ./modules/fbx/fbx_parser/ Comment: Open Asset Import Library (FBX parser) Copyright: 2006-2020, assimp team -- cgit v1.2.3