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author | jfons <joan.fonssanchez@gmail.com> | 2022-04-04 16:10:22 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2022-06-07 13:14:44 +0200 |
commit | ba832d83b2dafcdbb79b93b1e97fd518c12b97bf (patch) | |
tree | a105978a20ea3f2ec4edd53691f7664c0562c1d8 /COPYRIGHT.txt | |
parent | 36bd26dc75465d0b64441113bc4055b2cd06b516 (diff) |
Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.
Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
Diffstat (limited to 'COPYRIGHT.txt')
-rw-r--r-- | COPYRIGHT.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 06a5643dd3..277ced8c3d 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -131,6 +131,11 @@ Comment: Intel ASSAO and related files Copyright: 2016, Intel Corporation License: Expat +Files: ./servers/rendering/renderer_rd/shaders/taa_resolve.glsl +Comment: Temporal Anti-Aliasing reslove implementation +Copyright: 2016, Panos Karabelas +License: Expat + Files: ./thirdparty/amd-fsr/ Comment: AMD FidelityFX Super Resolution Copyright: 2021, Advanced Micro Devices, Inc. |