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authorjfons <joan.fonssanchez@gmail.com>2022-04-04 16:10:22 +0200
committerjfons <joan.fonssanchez@gmail.com>2022-06-07 13:14:44 +0200
commitba832d83b2dafcdbb79b93b1e97fd518c12b97bf (patch)
treea105978a20ea3f2ec4edd53691f7664c0562c1d8 /COPYRIGHT.txt
parent36bd26dc75465d0b64441113bc4055b2cd06b516 (diff)
Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
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diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index 06a5643dd3..277ced8c3d 100644
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+++ b/COPYRIGHT.txt
@@ -131,6 +131,11 @@ Comment: Intel ASSAO and related files
Copyright: 2016, Intel Corporation
License: Expat
+Files: ./servers/rendering/renderer_rd/shaders/taa_resolve.glsl
+Comment: Temporal Anti-Aliasing reslove implementation
+Copyright: 2016, Panos Karabelas
+License: Expat
+
Files: ./thirdparty/amd-fsr/
Comment: AMD FidelityFX Super Resolution
Copyright: 2021, Advanced Micro Devices, Inc.