From ba832d83b2dafcdbb79b93b1e97fd518c12b97bf Mon Sep 17 00:00:00 2001 From: jfons Date: Mon, 4 Apr 2022 16:10:22 +0200 Subject: Initial TAA implementation Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations. --- COPYRIGHT.txt | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'COPYRIGHT.txt') diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 06a5643dd3..277ced8c3d 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -131,6 +131,11 @@ Comment: Intel ASSAO and related files Copyright: 2016, Intel Corporation License: Expat +Files: ./servers/rendering/renderer_rd/shaders/taa_resolve.glsl +Comment: Temporal Anti-Aliasing reslove implementation +Copyright: 2016, Panos Karabelas +License: Expat + Files: ./thirdparty/amd-fsr/ Comment: AMD FidelityFX Super Resolution Copyright: 2021, Advanced Micro Devices, Inc. -- cgit v1.2.3