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authorclayjohn <claynjohn@gmail.com>2023-01-05 11:55:59 -0800
committerclayjohn <claynjohn@gmail.com>2023-01-18 19:52:47 -0800
commitfaea9f5c10abfc66284ea208d4f20eb03732a3bd (patch)
tree81943d5eeb7c19093fb02d2770a0943752333e06 /CHANGELOG.md
parentd93b66ad4d6b1dae42cc318c16224d03bd1a1472 (diff)
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r--CHANGELOG.md5
1 files changed, 5 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index de0037d5e8..820a85c3fc 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -227,6 +227,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- More information in the [progress report](https://godotengine.org/article/improvements-shaders-visual-shaders-godot-4).
- [Add Billboard mode to visual shaders.](https://github.com/godotengine/godot/pull/49157)
- [The constants `PI`, `TAU` and `E` are now available in the shader language.](https://github.com/godotengine/godot/pull/48837)
+- Uniform hints to control textures (`repeat_enabled`, `repeat_disabled`, `filter_linear`, `filter_nearest`, `hint_screen_texture`, etc.).
#### Miscellaneous
@@ -401,6 +402,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- [Removed support for 16× MSAA due to driver bugs and low performance.](https://github.com/godotengine/godot/pull/49063)
- For high-quality offline rendering, using supersampling together with 8× MSAA is a better option anyway.
+#### Shaders
+
+- Removed `SCREEN_TEXTURE` and `DEPTH_TEXTURE` in favour of uniform hints `hint_screen_texture` and `hint_depth_texture`.
+
### Fixed
#### Core