From faea9f5c10abfc66284ea208d4f20eb03732a3bd Mon Sep 17 00:00:00 2001 From: clayjohn Date: Thu, 5 Jan 2023 11:55:59 -0800 Subject: Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE in favour of texture hints --- CHANGELOG.md | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'CHANGELOG.md') diff --git a/CHANGELOG.md b/CHANGELOG.md index de0037d5e8..820a85c3fc 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -227,6 +227,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - More information in the [progress report](https://godotengine.org/article/improvements-shaders-visual-shaders-godot-4). - [Add Billboard mode to visual shaders.](https://github.com/godotengine/godot/pull/49157) - [The constants `PI`, `TAU` and `E` are now available in the shader language.](https://github.com/godotengine/godot/pull/48837) +- Uniform hints to control textures (`repeat_enabled`, `repeat_disabled`, `filter_linear`, `filter_nearest`, `hint_screen_texture`, etc.). #### Miscellaneous @@ -401,6 +402,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - [Removed support for 16× MSAA due to driver bugs and low performance.](https://github.com/godotengine/godot/pull/49063) - For high-quality offline rendering, using supersampling together with 8× MSAA is a better option anyway. +#### Shaders + +- Removed `SCREEN_TEXTURE` and `DEPTH_TEXTURE` in favour of uniform hints `hint_screen_texture` and `hint_depth_texture`. + ### Fixed #### Core -- cgit v1.2.3