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author | luz paz <luzpaz@users.noreply.github.com> | 2022-01-02 01:03:58 -0500 |
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committer | luz paz <luzpaz@users.noreply.github.com> | 2022-01-02 01:03:58 -0500 |
commit | a124f1effed40f5fa232b814469bf1ce57043897 (patch) | |
tree | 6825577f9523f745565fb02b1325c09dd1c30536 /CHANGELOG.md | |
parent | 9f058674acebf9a7a0704cdbc26dc9f6d853b16e (diff) |
Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r-- | CHANGELOG.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index d1e622edb4..15eab180fd 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -338,7 +338,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### Rendering - Some Environment settings such as depth of field have been moved to a CameraEffects resource which is assigned to individual Camera nodes. -- [The ACES Fitted tonemapping algoirthm is now used in place of the old ACES algorithm.](https://github.com/godotengine/godot/pull/52476) +- [The ACES Fitted tonemapping algorithm is now used in place of the old ACES algorithm.](https://github.com/godotengine/godot/pull/52476) - The old non-fitted ACES tonemapping algorithm was removed. - Quality settings have been moved from individual nodes and resources to the Project Settings for better centralization. - Quality settings now have performance hints in their values' names, such as "Fast" or "Slow". |