From a124f1effed40f5fa232b814469bf1ce57043897 Mon Sep 17 00:00:00 2001 From: luz paz Date: Sun, 2 Jan 2022 01:03:58 -0500 Subject: Fix various typos Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos Update scene/resources/animation.cpp Co-authored-by: Raul Santos Update scene/resources/animation.cpp Co-authored-by: Raul Santos Update scene/resources/animation.cpp Co-authored-by: Raul Santos Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos Revert previously committed change --- CHANGELOG.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'CHANGELOG.md') diff --git a/CHANGELOG.md b/CHANGELOG.md index d1e622edb4..15eab180fd 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -338,7 +338,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### Rendering - Some Environment settings such as depth of field have been moved to a CameraEffects resource which is assigned to individual Camera nodes. -- [The ACES Fitted tonemapping algoirthm is now used in place of the old ACES algorithm.](https://github.com/godotengine/godot/pull/52476) +- [The ACES Fitted tonemapping algorithm is now used in place of the old ACES algorithm.](https://github.com/godotengine/godot/pull/52476) - The old non-fitted ACES tonemapping algorithm was removed. - Quality settings have been moved from individual nodes and resources to the Project Settings for better centralization. - Quality settings now have performance hints in their values' names, such as "Fast" or "Slow". -- cgit v1.2.3