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authorRémi Verschelde <rverschelde@gmail.com>2023-04-27 08:51:08 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-04-27 08:51:08 +0200
commit2d74ee0e5b89e233ef5e86c0667f09a48e963f82 (patch)
tree37caacb3e8c88568af1647a4570748ba10e3bdbb /CHANGELOG.md
parent21bb5b9c0e9a411e0210ce0e76529963e616a0c4 (diff)
Update changelog for 4.0.3
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@@ -171,6 +171,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
- Fix multi-line string highlighting with single quotes ([GH-76170](https://github.com/godotengine/godot/pull/76170)).
- Fix mixed tabs and spaces issues ([GH-76286](https://github.com/godotengine/godot/pull/76286)).
- Fix wrong file name on function call error ([GH-76404](https://github.com/godotengine/godot/pull/76404)).
+- Don't fail when freed object is returned ([GH-76483](https://github.com/godotengine/godot/pull/76483)).
#### GUI
@@ -228,10 +229,12 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
- Ensure that depth write state is updated before transparent pass in OpenGL3 renderer ([GH-75968](https://github.com/godotengine/godot/pull/75968)).
- Fix editor lock on sdf collision bake on error ([GH-76257](https://github.com/godotengine/godot/pull/76257)).
- Fix issues with Vulkan layout transitions ([GH-76315](https://github.com/godotengine/godot/pull/76315)).
+- Fix breakages of volumetric fog on voxel GI changes ([GH-76437](https://github.com/godotengine/godot/pull/76437)).
#### Shaders
- Fix crashes caused due to missing type specifier on visual shader editor ([GH-75809](https://github.com/godotengine/godot/pull/75809)).
+- Fix Shader Preprocessor line numbering when disabled ([GH-76479](https://github.com/godotengine/godot/pull/76479)).
## [4.0.2] - 2023-04-04