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authorHaoyu Qiu <timothyqiu32@gmail.com>2023-03-02 14:13:33 +0800
committerRĂ©mi Verschelde <rverschelde@gmail.com>2023-03-06 10:10:02 +0100
commit17a130cbd153be806c3e18c5d3098f256f050bda (patch)
tree41983f317fa3de9643f4a5688493cbc8ba6ed1c7 /CHANGELOG.md
parent47114a77f809b07f0b58fe3562b7b6c9fd3b3425 (diff)
Fix "Convert Full Project" button not translated
Also fixes a typo in the CHANGELOG. (cherry picked from commit e03bfd6f7fef1845dff544a3b0acb62d2af2b0ad)
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1 files changed, 1 insertions, 1 deletions
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@@ -932,7 +932,7 @@ See the [release announcement](https://godotengine.org/article/godot-3-4-is-rele
- Fix and clean disabled shapes handling in Godot physics servers ([GH-49845](https://github.com/godotengine/godot/pull/49845)).
- Fix `KinematicBody` axis lock ([GH-45176](https://github.com/godotengine/godot/pull/45176)).
- Don't override `KinematicCollision` reference when still in use in script ([GH-52955](https://github.com/godotengine/godot/pull/52955)).
-- Fix ragdoll simulation when parent was readded to scene ([GH-48823](https://github.com/godotengine/godot/pull/48823)).
+- Fix ragdoll simulation when parent was re-added to scene ([GH-48823](https://github.com/godotengine/godot/pull/48823)).
- Ignore disabled shapes for mass property calculations ([GH-49699](https://github.com/godotengine/godot/pull/49699)).
#### Porting